

Cities skylines building themes manual#
NOTE: if you take an existing growable building, and convert it to a Ploppable RICO building without ensuring that the 'growable' option is selected in the Ploppable RICO Revisited settings for that building - then that building will now be a ploppable, NOT a growable! Without the 'growable' option, that building won't spawn or grow naturally any more (instead requiring manual placement by the player), and won't be recognised as a growable building by mods that only work with growable buildings (such as Building Themes - see below).įrom version 2.1 of Ploppable RICO Revisited, when you create new RICO settings for an existing growable building, the 'growable' option will be pre-set for you. This means that Ploppable RICO Revisited can be used to modify some or all of your existing growables (changing their stats, or even their type) without you having to manually plop each and every individual building. Buildings with this designation will then spawn and grow normally like any growable building, while still being able to be manually selected and plopped from the Ploppable RICO tool (noting that, like any growable, it will quickly despawn unless you've either placed in into a zone of the correct type, or are using 'Plop the Growables'). Version 2.0 of Ploppable RICO Revisited added support for the user to designate buildings with Ploppable RICO settings to be growable (if they meet the normal game requirements to be growable buildings, e.g. If you created RICO settings for a building that was already growable, then it would no longer be growable and become a ploppable instead. Originally, Ploppable RICO buildings were just that - Ploppable. These abilities are extended to the user through the mod's settings panel, enabling customisation of each building. changing a park into an office, or a monument into a factory, etc.) and stats (such as level, number of households/workplaces, pollution, etc.).

In order to do its job, Ploppable RICO has to change building types (e.g. Due to the game's limitations around growables, these new larger RICO buildings necessarily had to be ploppable (hence, 'Ploppable RICO'). Ploppable RICO's original function was to allow for Residential, Industrial, Commercial, and Office buildings larger than 4x4 in size. Note - a building can either be Ploppable or Growable - but not both! Ploppable RICO Ploppable buildings can be much larger than growable buildings and aren't limited to the 4x4 maximum size for growables. unlike growables, these buildings cannot spawn by themselves, and they never upgrade. Eduction, parks, healthcare, police, firefighting, water and sewerage buildings, waste management, transportation, and so on and so on. All your service buildings fall into this category. Ploppable buildings are those that you, as a player, place individually. Unlike Ploppable buildings, they also can't include any network assets (such as paths, roads, or tracks). Growable buildings are limited by the game to a maximum of 4x4 tiles in size.

Cities skylines building themes upgrade#
They can also upgrade to higher-level buildings of the same type (the 'make historical' option will prevent them from upgrading visually, but they will still 'invisibly' upgrade). Note that you don't place these buildings individually you tell them in which areas they can grow (by designating zoning), and then they grow by themselves. These are the Residential, Industrial, Commercial and Office buildings that grow on the zones that you place in the game. Growable buildings are those that spawn (and upgrade) automatically, without direct player intervention. Cities: Skylines has two basic building types: Growables and Ploppables.
