

So, yes, what will happen to this game is that let's assume we have 400,000 pre-orders. Some people used Fury, some used elite rares, some used things like Shaeffer's Mallet - the community is tiny today and the builds are extremely similar. I remember having a zealadin and there were constantly melee duels. You can do all of these now, but you're going to be killing at fractions of speed compared to the main builds. In 1.09, I had hydra sorcs, I had nova sorcs (frost or light really), I had FoH Pallies, Frenzy Babas.
#Diablo 2 runewords 1.14 d Patch#
Yes, you can make anything you want, but it's largely fucking pointless when the current patch has basically made these builds worthless in comparison. The endgame gear in the current patch, along with the synergies of skills, has dictated basically what's viable and what people will play. Light sorc, cold sorc, fire sorc, hammerdin, wind druid, and the last one was whatever char I was playing at the time who I wanted to level. You may like 10,000 users on, but how many of those are bots? I have a small group of friends that I play with and we usually just walk as much of the game as we can and go on and do the same.įor builds - look at nearly every game that has 3-4 bots. You STRUGGLE to find games that aren't just botted Chaos + Baal games. I picked up the game again out of boredom and within 5 months, I was running 7 bots non-stop because that's just what you do now. I believe when I quit last, we were just moving past Pindlebot. Also, we were fortunate because bots weren't super popular yet. The game back then was extremely popular and I believe a large part of that was the diversity in builds and equipment. You'd go into a trade channel and you'd end up in like USEast Trading 12.ĭ2JSP has made it far easier to trade, even though that community is pretty fucking toxic if we're being honest. Back in the day, it wasn't uncommon to find 800,000-1,000,000+ users playing on Bnet. This is all really for what I would consider for Diablo 4 tbhĭiablo 2 sold like 4 million copies.

Treat skill and attributes the same way Fallout does with perks This change would force different builds and would remove the massive advantage casters have in this game. "enough strength and dexterity to equip gear the rest to vitality"Įnergy should be to casters what strength is to meleeĪ requirement that slightly boosts effectiveness (dmg or duration) with more points. If they wanted to get cute they could make your resist against say cold be a hindrance with fire etc.Īs it stands for the last 20 years literally every build in this game is This makes sense and is a staple of most RPGs. It just always bugged me that seemingly all the enemies you fight against usually (not always) are resistant or immune to the element of their primary attack. There is a way it can be done without making the game easy it will just take a bit more effort on the part of the development team.
